How to get Cards[]
Classes[]
Every card has a different class that approximately determines its stats and behavior while on the field
- Character: Can only be placed on your side of the field.
- Spell : Can be cast anywhere on the field. (Except Mind Control)
- Totem : Can only be placed on your side of the field. Cannot Move or Attack. Gradually loses x% of its Health over time.
- Trap : Can only be placed on your side of the field. Cannot Move or Attack. Gradually loses x% of its Health over time. Can damage enemies and give them status effects
Rarity[]
Rarity determines how often you will find these cards while playing the game. The higher the rarity, the fewer copies of a card you will find. Also, with higher rarity come higher upgrade costs.
Epic |
Legendary |
Effects[]
Most Character cards have special powers defining their playstyle;
- Charged: Unit charges while being on the field, visualized by a yellow ring surrounding it. Once ready, a bubble appears above the unit and activates when tapped on.
- Warcry: Effect activates immediately after playing the card.
- Deathwish: Effect activates after the unit dies.
- Aura: Persistent aura around the unit affecting nearby allies or enemies.
- Headhunter: Ignores enemy units and focuses only on attacking the enemy new kid.
- Enraged: Effect activates when the unit reaches a certain fraction of it's original health amount.
- Teamwork: Effect activates after another unit is placed on the battlefield.
- Area Attacker: Attacks nearby enemies in a circular area.
- Flying: Flies in the air. Cannot be attacked/killed via melee ground units.
Status Effects[]
Status effects (or crowd control) are various conditions that affect units, which can be either helpful or harmful:
- Freeze/Stun: The target is frozen in place and cannot move or attack for the duration, this can affect the new kid. Charges are also paused for the duration.
- Poison: The target loses a varying amount of health per second, this can affect the new kid.
- Mind Control: The target belongs to the enemy for the duration. Abilities/Effects can be used by the enemy.
- Buff/Debuff: The target has increased/decreased stats for the duration.
- Taunt: The target is drawn to attack a specific unit. Switches aggro, can affect headhunters for a limited time.
- Hyperdrive: Increases the speed of allies, and new kid for the duration, increasing their attack speed.
- Slowed: Decrease the speed of allies, and new kid for the duration, decreasing their attack speed.
Improve your Cards[]
- Upgrades: You can increase a card's stats and effects by upgrading it with the required Cartman Coins and upgrade materials.
- Level-Up: Once a card cannot be upgraded anymore it has to be leveled up in order to improve it even further. Leveling up gives a card a significant power boost and allows for more upgrades to even greater heights. Leveling up requires a specific amount of copies of the card as well as Cartman Coins.
Required copies of cards to level up:[]
Common | Rare | Epic | Legendary | |
---|---|---|---|---|
Level 2 | 5 | 4 | 3 | 2 |
Level 3 | 11 |
8 | 6 | 4 |
Level 4 | 50 | 40 | 25 | 8 |
Level 5 | 250 | 200 | 100 | 16 |
Level 6 | 1000 | 600 | 350 | 32 |
Level 7 | 3000 | 1500 | 720 | 62 |
Total | 4315 | 2352 | 1204 | 126 |