South Park Phone Destroyer Wiki
South Park Phone Destroyer Wiki
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How to get Cards[]

  • Card packs
  • Special loot lockers
  • Team donations requests
  • Shops
  • Rank-up rewards
  • Arena Packs

Classes[]

Every card has a different class that approximately determines its stats and behavior while on the field

  • Character: Can only be placed on your side of the field.
    • Fighter : Medium Attack, Medium Health, Medium Movement speed.
    • Ranged : Low Attack, Low Health, Medium Movement speed
    • Tank : Low Attack, High Health, Low Movement speed
    • Assassin : High Attack, Low Health, High Movement speed
  • Spell : Can be cast anywhere on the field. (Except Mind Control)
  • Totem : Can only be placed on your side of the field. Cannot Move or Attack. Gradually loses x% of its Health over time.
  • Trap : Can only be placed on your side of the field. Cannot Move or Attack. Gradually loses x% of its Health over time. Can damage enemies and give them status effects

Rarity[]

Rarity determines how often you will find these cards while playing the game. The higher the rarity, the fewer copies of a card you will find. Also, with higher rarity come higher upgrade costs.

CommoncardIcon

Common

RarecardIcon

Rare

EpiccardIcon
Epic
LegendarycardIcon
Legendary

Effects[]

Most Character cards have special powers defining their playstyle;

  • Charged: Unit charges while being on the field, visualized by a yellow ring surrounding it. Once ready, a bubble appears above the unit and activates when tapped on.
  • Warcry: Effect activates immediately after playing the card.
  • Deathwish: Effect activates after the unit dies.
  • Aura: Persistent aura around the unit affecting nearby allies or enemies.
  • Headhunter: Ignores enemy units and focuses only on attacking the enemy new kid.
  • Enraged: Effect activates when the unit reaches a certain fraction of it's original health amount.
  • Teamwork: Effect activates after another unit is placed on the battlefield.
  • Area Attacker: Attacks nearby enemies in a circular area.
  • Flying: Flies in the air. Cannot be attacked/killed via melee ground units.

Status Effects[]

Status effects (or crowd control) are various conditions that affect units, which can be either helpful or harmful:

  • Freeze/Stun: The target is frozen in place and cannot move or attack for the duration, this can affect the new kid. Charges are also paused for the duration.
  • Poison: The target loses a varying amount of health per second, this can affect the new kid.
  • Mind Control: The target belongs to the enemy for the duration. Abilities/Effects can be used by the enemy.
  • Buff/Debuff: The target has increased/decreased stats for the duration.
  • Taunt: The target is drawn to attack a specific unit. Switches aggro, can affect headhunters for a limited time.
  • Hyperdrive: Increases the speed of allies, and new kid for the duration, increasing their attack speed.
  • Slowed: Decrease the speed of allies, and new kid for the duration, decreasing their attack speed.

Improve your Cards[]

  • Upgrades: You can increase a card's stats and effects by upgrading it with the required Cartman Coins and upgrade materials. 
  • Level-Up: Once a card cannot be upgraded anymore it has to be leveled up in order to improve it even further. Leveling up gives a card a significant power boost and allows for more upgrades to even greater heights. Leveling up requires a specific amount of copies of the card as well as Cartman Coins.

Required copies of cards to level up:[]

Common Rare Epic Legendary
Level 2 5 4 3 2
Level 3 11
8 6 4
Level 4 50 40 25 8
Level 5 250 200 100 16
Level 6 1000 600 350 32
Level 7 3000 1500 720 62
Total 4315 2352 1204 126
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