Normal game time is 3 minutes. (+1 minute sudden death)
Both players start with 3 healthbars each. (amount of health depends on your new kid level)
The player who has more healthbars remaining after 3 minutes wins the game. The remaining HP on a healthbar are not taken into account.
If both players have the same amount of healthbars after 3 minutes, the game goes into sudden death.
The player who first destroys an enemy healthbar wins the game.
If none of the players lose a healthbar the game ends in a draw.
The characters of both players (new kids) both deal damage damage to enemy units within a certain range using their phone zap giving the defender an advantage.
After losing a healthbar, the new kid sends out a shockwave dealing massive damage enemy units while simultaneously knocking them back.
Each player can control only one version of a character at a time. I.e one Stan, Kyle, Cartman, etc.
Deck[]
Every deck consists of 12 cards from up to 2 different themes plus neutral cards.
Both players start the game with 5 cards in their hand drawing more from the deck as they play them
spell cards instantly go back into the deck to be drawn after being played. Characters go to the deck after they die on the battlefield
Basic Combat[]
Characters will automatically attack the nearest enemy unit in their aggro range. This range varies by cards.
Once they have attack an enemy card, characters will not switch target until the target dies or a special effect (i.e taunt) is activated.
Melee ground cards cannot attack flying cards.
When playing a spell, the player often has to aim accordingly as some spells have a cast time.